Solo dev and content engineer based in Montreal.

Building Dead Reckoning — a generation ship sim where you make system-level decisions for a crew that’s been asleep for decades. In development in Godot, available in public beta on itch.io.

Day job is knowledge architecture and documentation systems. Nights are spaceships.

Sci-fi reader. Linux user. Interested in the overlap between how systems store knowledge and how games tell stories. garanlorn.itch.io/dead-reckoning

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Joined 6 months ago
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Cake day: January 7th, 2026

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